Senior Research Scientist at United Technologies Research Center
ABOUT United Technologies Research Center
As the innovation hub of United Technologies Corp. (UTC), United Technologies Research Center (UTRC) supports the development of new technologies and capabilities across the company and collaborates with external research organizations, universities and government agencies globally to push the boundaries of science and technology. Further, UTRC leads the monetization of UTC’s intellectual property through business model innovation. UTRC is headquartered in East Hartford, Connecticut, with additional operations at its affiliate in Berkeley, California, and its subsidiaries in Shanghai, China; Rome, Italy; and Cork, Ireland. UTC, based in Farmington, Connecticut, provides high technology systems and services to the building and aerospace industries.
United Technologies Research Centre Ireland, Ltd. (UTRCI), established in 2009, conducts research into the next generation of energy and security systems for high-performance buildings, generating world-class technologies for UTC’s commercial businesses worldwide. Recently, UTRC Ireland added aerospace systems research to its portfolio to support UTC’s large industrial presence in Europe.
Eduardo M. Pereira is currently a Senior Research Scientist at UTRC-Ireland. His research activity is related to supervised and unsupervised learning applied to video processing encompassing tasks such as visual retrieval, video summarization and event recognition. His industrial aim is to push research ideas into commercial prototypes as soon as possible.
He holds a PhD, regarding the topic of human activity analysis in video, from a collaboration between UT Austin-Texas University (USA) and Universidade do Porto (Portugal), a Post-graduation in Computer Graphics and Virtual Environments by Universidade do Minho (Portugal) and a Licenciatura (5-year degree) in Electronics and Telecommunications Engineering by Universidade de Aveiro (Portugal). He also has a large experience on the industry field where he has explored in several companies diverse topics from physical simulation environment, passing through 3D animation and game development, to analysis of human body gesture in space, until interactive technologies and natural user interfaces.